uTinyRipper in log (which I'm unable to find and able to read only first letters) mentions something about, therefore I suppose there's something wrong with decompression. I found only one that can be read, that is resmanifest.ab containing tes. Unity 2021.316f1 with Asset Bundle Browser 1.7.0 I tried next utilites to interact with these files: and all its 'LoadAsset.' variants, see: Example Code (CSharp): var audioClip assetBundle. Through hex editor I'm able to read the file header, it starts with UnityFS.5.x.x.2018.4.36f1. Well, you can export them easly using Unity Assets Bundle Extractor for Windows. Posts: 6,361 You can load any asset, except for scenes, from an open AssetBundle using: AssetBundle.LoadAsset AssetBundle.LoadAssetAsync. comment sorted by Best Top New Controversial Q&A Add a Comment. I suppose it's Unity's AssetBundle format. Anybody know how to text dump 3d models in UABE for modding an android game. In /Android/data// there are model files under bundles directory, they are in *.ab format. I'm trying to extract to inspect assets from a game for Android. I'm not sure if it is the right site to question since asset extraction is not a development.
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